Thursday, 23 January 2014

a link to my film collection

here's a link to the few films i have. all of them are stored memories of good times, each one a little Pandora’s box ready to be opened once again [except one]


http://www.imdb.com/...f_=nv_usr_lst_3

Tuesday, 14 January 2014

a old Halo 1 review

you have team mates in quite a few of the levels but in all but one level [where you protect the captain] you can either kill or protect them and fight with them. the A.I. is so good there's no leading them around while they face a wall or bang into stuff they all act as a real team: jumping into a vehicle when you do, storming a building together, in a fire fight running to save there buddies. there's not meny weapons to pick up and your find yourself having one or two faves and sticking with them all through to the end of the game, plus only being able to have two guns on you at one time means you really choose wisely! having your left arm to throw grenades means there's no changing weapons to use them e.g.: opening a door, spraying the room inside with gun-fire, and then quickly finally throwing in a grenade afterwards.
everything is done very realistically and tactics play a large part in the game: lets get my team mates to take out as much as they can before they all die and then i'll go in and finish off the rest!, going in the front way? ok, but be prepared for a big fire fight...

take the back route and snipe them one by one for a easy kill, take on more than a few enemies at once with no cover and you die, jump into a gun emplacement and yes you've got bags of firepower but your a sitting duck for a air strike say.

one of my favourite parts in the game is where two aliens wearing stealth suits come into a room where you've just been stocking up on ammo, relaxing for a few seconds after a blood filled five minutes.... a door opens a little way off.... you only hear the

little sound of the door opening.... you spin round.. "what was that?".... this is where you just fire into the room blind and see if you hit anything! [even with your torch on, its very hard to see these guys]

there's just so many little details in the game to tell you all of them, like, if your able to hit a guy out of a speeder without damaging it you can then get in it and 'speed' off! or in two player: say you drive the vehicle with player two on the back firing away as you go, then you get out while your team mate is still firing and he can cover you!

its been done with the up most care in every way

one of the only gripes i have is that there is no long term smoke after effects like in Goldeneye/Perfect Dark, oh yes there's smoke coming out of your muzzle, burning spaceships lying on the ground after you've shot them down, grenade 'dust', atmospheric perspective [things in the distance you can hardly see], lens flares, real-time lighting affects on everything [a bad guy in a dark room only shows up when his gun is fired], to name but a few. but still no walking into a smoke filled room blind,

which lets be truthful was one of the best things about one player Goldeneye.

Thursday, 26 December 2013

Bodycount review




with everyone wanting complex first person shooters games like Bodycount where never going to do very well, but its a breath of fresh air in my mind with its roots firmly in the 'last gen'.
Having played the game through more than once I can safely say I wish more games where like this.
The main thing that stands out as not being the norm is that fact that you can not aim down the sights like in normal FPS, this is trying to get you closer to the enemies rather than sniping them from your comfort zone. When you do 'aim' however your rooted to the ground only able to lean, this is great for behind cover, [until that cover gets slowly blasted away] this can mean that you loose some of the momentum in a genuinely fast paced game. But, it just makes you more selective when you aim; The game's not about precision or minimal take-downs just spray your weapon.
The weapons are undeniably good, with a lovely weight and sound to them, standouts include a silenced pistol which is a carbon copy from Perfect Dark, not a bad thing in my book; Lovely sound and reload animation.
the last gun the MINIM1 is straight out of Black; while firing off a full clip into approaching enemies with the surrounding environment erupting in a hayle of bullets is simply electrifying.
That’s the main, and, if I’m honest, only 'hook' of the game; blasting bad guys with the weapon of your choosing and watching the destruction around you. It does this very well. That’s it though.
The 'destruction' is nothing like a frostbite engined game, most of the things to blow-up are only objects like cars, petrol cans, trucks, fuel tanks, not main architectural buildings. So after a large fire fight looking back at the level it looks much the same as in the beginning with no real architectural differences. Shame. Codemasters game engine is barely able to keep things running smoothly; in the heat of battle things do stutter quite a lot I’ve even had a full system crash when I called in a air strike while looking over a very large map. So doing destructible buildings is a tall order.
Some of the later levels in the target interior, which are the polar opposites of the Africa levels with everything polished steels and glass. Are very, very challenging on later hardnesses. In one situation you open a door and after walking in and the door closing for good behind you you find yourself in a large room with a button in the middle to press, no escape. [Not original in any way, its taken straight from the doom games] you know what’s coming after you've pressed the button and there’s no real cover anywhere. Just a blast just running and gunning.
I'm under no allusions that this is a game that doesn't sit well in the current market of FPS, but hopefully the people who did buy it and 100% it are not just trophy whores but are really enjoying it for what it is, a old-skool blast

Gran Turismo 6




I never thought of buying a another ‘new’ game for the PS3 with the PS4 out right now i was thinking of going back to older ‘classics’ which i past over the first time round, but, Gran Turismo 6 was released for the last-gen Playstation 3 .

When i found this out i thought it would be like GT5 and get endlessly delayed and finally arrive on the new platform, but, no, it came out for the last-gen system, and, well, its, truly amazing!
As with all GT games its a very slow start: driving cars no one really likes in the first few championships then after a few hours play we get on to cars which are faster and more enjoyable to play with.
I’m no really real world car driver, but i can feel how great the improvements are to the handling model; its such a pleasure to play a driving game which you really have to fight with the car on every corner.
i’m only about six hours into the game so i haven’t unlocked the truly fast machines [my fastest car is still only 550pp]
i love this game, i think more than GT5 actually, you can just spend hours in the photo mode section [see above photo], tens of hours tuning your cars; something i love doing.
when i’m done with this game [4 or 6 months time] i think the PS4 will be down in price and probably with the next part in a amazing driving franchise




Sunday, 15 December 2013

First post

Well, this is my first blog. Im not sure what im be posting on here in the coming weeks / months. It will probably be random thoughts of my day: things that have excited or depressed me. Not too much negativity as i would love this to be a pleasant fun read.

Dave